About Me

Jingyu Fu

Hello! I'm Jingyu Fu

Game designer specializing in systems design and player psychology, currently pursuing M.S.E. in Computer Graphics and Game Technology at University of Pennsylvania. UPenn

Game streamer with 1,500+ titles played across multiple platforms (PlayStation/Xbox/Switch/3DS/PC), 20,000+ hours of gameplay, and 4M+ views on Bilibili. PlayStation Xbox Nintendo Switch PC

With extensive experience across 10+ projects, skilled in iterative balancing, player-driven narratives, and level design using Unity, Godot and Unreal Engine. Unity Godot Unreal Engine

Projects

Game Dev & Design

Animation

Art

Research & Analysis

Skills

Design Skill

Level design & pacing Systems design & balancing Gameplay mechanics Narrative design

Design Tools

Miro Jira Figma Photoshop After Effects Premiere Confluence

Game Engines & Tools

Unity Unreal Engine Godot Blender Maya Houdini Captury MotionBuilder OpenGL

Programming

C++ C# Python JavaScript HTML/CSS Java C

Experience

Education

University of Pennsylvania

M.S.E. in Computer Graphics and Game Technology
2025 - 2027

Currently pursuing a Master's degree focused on game development, computer graphics, and interactive systems.

The Ohio State University

B.S. in Computer Science and Engineering
2021 - 2025

Gaming Experience

1,500+

Games Played

20,000+

Hours Total

4M+

Bilibili Views

FPS/TPS Games (60+ titles, 6,000+ hours)

  • Rainbow Six Siege - 3,000+ hours
  • Overwatch 1 & 2 (CN + Global) - 1,500 hours
  • Insurgency: Sandstorm - 1,000+ hours
  • CS:GO - 600+ hours
  • Hunt: Showdown - 500+ hours
  • Apex Legends - 400+ hours
  • Plus 50+ other FPS/TPS titles

AAA Games (200+ titles, 2,000+ hours)

  • Assassin's Creed Odyssey - 100+ hours
  • Assassin's Creed Shadows - 90+ hours
  • Elden Ring - 90+ hours
  • Kingdom Come: Deliverance II - 80+ hours
  • Ghost of Tsushima - 60+ hours
  • God of War Series - 50+ hours each
  • Cyberpunk 2077 - 50+ hours
  • Plus 190+ other AAA titles

Metroidvania Games (100+ titles, 1,000+ hours)

Primary focus area for level design and game design specialization

  • Hollow Knight
  • Ori and the Blind Forest / Will of the Wisps
  • Dead Cells
  • Blasphemous
  • Salt and Sanctuary
  • Nine Sols
  • Ender Lilies
  • Plus 90+ other Metroidvania titles

Mobile Games (50+ titles)

  • Sanguosha Mobile - 5 years, 1,000+ hours
  • Honkai: Star Rail - 2 years
  • Re:1999 - 2 years, Server Top 50
  • Re:1999 - 2 years, Server Top 50
  • Sword of Convallaria - 2 years
  • Girls' Frontline 2 - 1 year, created Unity prototypes based on in-game mini-games

Steam Profile

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